
The third artifact I forgot what they were because the whole artifact mechanic is still really new to me.

In terms of artifacts I run transformation and strategist cards for both healing and dps. And rengen is there for basically a really big healing over time for everyone. Blossom for big heal if someone gets really low but it uses HOT stacks so make sure to apply right after blossom. Using savage into meta into cross into shield in that order, you can apply all stocks of healing really fast if you animation cancel. Swarm shield for absorbing damage and can be used as animation cancel. Savage growth, metabolism, and cross pollination all apply HOT (healing over time) stacks so 3 ticks will be applied. Augments are all 4 might.įor healing I run savage growth, metabolism, cross pollination, bloom, swarm shield, and regeneration. Carnage is in the build too because not only does it buff weapon damage but it allows for animation cancel on serpent calls long animation.

Briar and serpent both apply their own stack of DOT but if you want to add another layer of DOT you can use vine lash but I don’t like it because of the pull. Then roar to use up all the DOT ticks into one burst and then reapply DOTs or use weapon mastery combo as needed. Once DOTs are on use voracious because it procs bonus damage on poisoned enemies and applies its own smaller DOT.

Briar, and serpent call to apply DOTs and then harvest to spread/refresh.

The dps load out is briar, serpent call, roar, carnage, voracious plants, and harvest. For dps I like to run a precision based brawling weapon mastery with martial arts range. I personally don’t use any transformations at all and I still get high damage numbers and high healing. Well I’ve also just come back from a long hiatus but from what I can tell, using gorilla/wolf form is still a viable form of dps but it is not as common anymore because they are both (50% I think) supercharge abilities.
